Green Beret John Rambo strikes again to rescue his former commander Colonel Sam Trautman from the Soviets in Afghanistan. The Sega Mega Drive and Master System versions developed and published by Sega and different from the home computers version. Rambo III is available on the MS DOS, Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, MSX and Amstrad CPC.
Review
STORY / GAMEPLAY Rambo III follows the plot of the blockbuster film starring Sylvester Stallone. The home computers version is split into three missions (instead of 6, found on the Mega Drive / Master System). Part one has a top down perspective and you explore the building Trautman could be held in, avoiding the enemies and lots of infra red security beams that will activate the alarm and unleash more enemies. In the second part you follow the same scenario but this time the action takes place outside. The final part changes to an Operation Wolf style shoot 'em up with tanks, soldiers and helicopters to shoot. But your gun may jam, which adds to the challenge of finally getting out alive. Although its simplistic gameplay, Rambo III has something to add in terms of playability, mainly because of the John Rambo figure. The average gamer should find the game a bit difficult at the beginning but the interface is quite easy to understand.
GRAPHICS / SOUND The Atari ST version has colorful graphics with detailed objects and areas plus good in-game music and sound effects. Unfortunately there is no use of any sampled sound and this is odd since the game doesn't have any special requirements like parallax scrolling. Overall, Rambo III remains a decent and fun game for the Atari ST library.
GAMEPLAY VIDEO In our video below you can watch both the Atari ST and Amiga versions of the game.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).